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Many of the tradeskill fixes.

Posted on 2008-07-21 16:43:01 by

Many of the tradeskill fixes Twicer mentions, such as rendering skinning and weaving useful, don't have an exact time estimate and are simply set to be done 'as soon as we can'. However, we're told the next patch to go to Testlive will feature traders and trainers in the guild cities, along with NPC guards to keep out unwanted intruders. That should go a long way towards making this somewhat wobbly feature feel populated and useful.

If this sounds familiar, it's because Erling Ellingsen alluded to it in a recent interview. Twicer also gives more details on the guild city customization Ellingsen mentioned, detailing some of the possible additions to the cities: 'totems that produces team-buffs while in range, Waystones to teleport team-members and/or self, guild-city improvements such as statues, flags, etc.' In other news, blue recipes are all designed and waiting to be added, while tradeskills in general will be less costly.

 
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